Temple of Light |Rework UE5 - Lumen

It was almost 4 years ago when I started this project with my friend Rafid Zufar inspired by a concept from Eddie Mendoza. This was the first project that I handled in Unreal Engine from 0 to 100. This project shaped my future path and that is why it is pretty important to me. Even I made my first Water shader prototype for this project. I remember UE4.22 was the latest unreal version available back then. I always had the temptation to get back to it and see if I can do better now that I have all these experiences and new tech available to me.
This is full-lumen lighting with hardware ray-trace reflections. I reworked the water shader and also tweak foliage materials.

Old making-of post:
https://www.artstation.com/artwork/3o8NYB

https://www.artstation.com/eddie
https://www.artstation.com/rafid_zufar