The Temple of Light (REAL-TIME)

This is a real time environment done by our "team of two" in our free time to enhance our personal portfolio and challenge our skills in creating a modular game environment.

My main focus was on engine side from creating shaders , setting up vertex paintable materials, providing parent material to be used as instance for statics , foliage, decals and etc, to arranging the layout and the look-dev of environment . However I have created the blocking scene, and some assets such as the the cloth, the arch, tower, fire-torch, bridge, some foliage and etc.
This project brought us a lots of joy , teamwork and knowledge as well as stronger friendship tied to our professional life as a 3D artist.
Hope you enjoy.
A huge thanks to the awesome concept artist EDDIE MANDOZA for inspiring us .Check out his works.
https://www.artstation.com/artwork/58e6nE
Also check out and follow my awesome friend "RAFID ZUFAR" page to see more of our breakdowns.
https://www.artstation.com/rafid_zufar

"Temple of light" realtime project in UE4 by Alireza heidari and Rafid Zufar.

Making of "Temple of The Light" UE4 BY Alireza Heidari & Rafid Zufar