More side of level layout and arrangement.
My main focus was on engine side from creating shaders , setting up vertex paintable materials, providing parent material to be used as instance for statics , foliages, decals and etc, to arranging the layout and the look dev of environment . However I have involved in creating some assets such as the the cloth , the arch , tower , bridge and some foliage.
check the video at the end of the post.
A work by me and Rafid Zufar
Check his profile for asset breakdowns and more.
https://www.artstation.com/rafid_zufar
Concept artist:
https://www.artstation.com/eddie
Making of "Temple of The Light" UE4 BY Alireza Heidari & Rafid Zufar
"Temple of light" realtime project in UE4 by Alireza heidari and Rafid Zufar.